NWCW's Rules

Major Updates:  August 14, 2001; June 11, 2001; May 18, 2001; October, 2001; January 17, 2002





1. INTRODUCTION

Welcome to Westchester County!!  New Westchester County Wrestling is an affiliate of the Coalition of Affiliated Leagues (CAL) [Formerly the National Wrestling Council's Affiliated Leagues or NWCal]. We're an ewrestling fedration, in character, with HQ in Jersey City, NJ, which we already know is not in Westchester County, NY. Go look at the NWCW Mission Statement or NWCW Story or both for the explanation of that.

Here's the basics of our federation, and how things run. NWCW is a booked e-wrestling federation, meaning I pick the winners with the aid of neither simulation, nor dice.  I'm much smarter than said booking gimmicks, and besides, they're against the CAL Rules (AKA the CAL Constitution).

Booking here in NWCW is a matter of personal perception of the voter, who bears a striking resemblance to the guy who does most everything around here (Mike, known to most of the NWC and CAL as Doc's Handler™ or Doc or other names that I care not to repeat. Words hurt.).  Creativity and characterization counts, much more so than simple trash talk.  I'm looking for something that fits the definition of "wrestling promo," but with something that shows me you didn't just cut-n-paste your last promo over and over again. See my definition of quality below, and above too. You should address what your opponent said, yes.  However, sometimes, "selling" on what your opponent said can be more useful than trying to take apart everything he says, because, in some cases, making your opponent look bad hurts the match.  I mean, if you've convinced everyone around that he's a loser, then when you beat him you've just beaten, well, a loser. In fact, making his opponents look stupid by "selling" a lot of what they said to show faults in it was part of what got Jurgen Hosenmacher (who is now one of NWCW's commentators) two titles. And if you lose to him, um, well you figure it out.

Anyway, I read and review the roleplays, take into consideration quality as well as the effort into quantity and balance everything out equally and fairly. It would be good for you to understand my idea of quality up front. Smacktalk is acceptable, but having your guy sit in a chair, stare into a camera, and tell the cameraman that he's gonna break his opponent's neck and then proceed to tell the audience what a pin looks like ("I'm gonna hold your shoulders on that mat until the ref counts to three") loses its edge very quickly. Why? Because I get tired of reading that kind of stuff over and over. Do something original for god's sake.. In-rings and on card segments do play a part in consideration, as does contributing to the federation in other ways (writing matches, for example).   It's in your own best interest to write and send in segments once in a while for the cards. When written well, these can be a vital part of character and angle development.

The question of who dominates the match is answered here:  It is not a reflection of the previous week's roleplays.  I like to think of it as more a device of realism.  In other words, it's based on a combination of recent and long term roleplaying activity (not just the past week, mind you), but it's also based on the characters and angles involved. Also, keep in mind that your Fearless Leader is a pretty bad matchwriter, and if he's forced to write the matches himself they will be pretty bad (this is also motivation to write matches, my friends!)and they might make one character look better. This is not intentional, it's just a result of having a fedhead who loves to write roleplays and hates to write matches.  Regardless, don't take it personally if your wrestler doesn't do well in one particular match.
 
 

2. GETTING STARTED

BYOA: Bring Your Own Application, v2.0 What does that mean? Well, the "old" NWCW had a pure "BYOA" policy. I liked that because it gave the handler writing the bio more flexibility, and it let you put in information that management wouldn't think to ask for. That was good but on my end right now it would be a nightmare as far as setting up your bio page and I want everyone to have some of the same basic info anyway. But you can add anything you think would help people understand your character and his/her style.

Don't call us. We'll call you. However, PLEASE do not roleplay before you have been accepted into the fed. It creates far too much confusion.

Applications currently should be sent here!

3. ROLEPLAYING

Roleplaying and angles are the biggest factor in NWCW in the way of winning wrestling matches. To roleplay, simply post messages ("promos") on the NWCW Message Board before your matches. Roleplaying is BIG in NWCW, so be sure to participate. Strats, and of course, storylines and angles, and whether you write matches can play a small role in who wins as well. If you have a match, it is expected of you to roleplay for that match. If you do not roleplay, you do not win. And as Christopher Wayne "Dr. Stupid" Insalanano III Esq. would be only too glad to tell you, winning is good. We regard quality over quantity, so don't expect to win by doing a bunch of "okay" roleplays, although a fair amount of GOOD roleplays (3 or 4, not counting pure "storyline" roleplays) can't hurt. Don't be afraid to post a lot, but doing 3 or more posts in a row without your opponent doing any (unless it's just a storyline) makes you look stupid, not to mention wasting bandwith to post it, and I won't be impressed by your prolific posting.

4. STRATS AND INSTRUCTIONS

For each match (save for dark matches), you are expected to send in strats and/or instructions. I hate writing matches as it is, if you want to know the truth, and bad strats only make it worse. Translation: bad/no strats=the boss in a bad mood. These strats will encompass how your wrestler will wrestle the match, his attitude, and overall performance. As far a strats go, there is nothing better than a SIMPLE, fairly SHORT strat that makes our life easier. You can include many things here: Entrances, music, how your wrestler will act, etc. When you are sending in a wrestlers entrance, send it in the form that you would see it on the card, that way it can be cut and pasted, and we can concentrate more on the cards. Remember to keep an eye on the card preview, as we have some very unique locations for match entrances.  As for INSTRUCTIONS: If you want to come out and do an interview, sneak attack another wrestler, or whatever, you are expected to send in Instructions for this. If it is an interview... do us a big favor, and send it in so that we can cut and paste it into the card, makes our life a bit easier. IF I CAN'T JUST CUT AND PASTE IT I WILL NOT BE VERY LIKELY TO PUT IT ON THE CARD. I HAVE THINGS TO DO OUTSIDE NWCW.

Strat instructions, currently, are written in full at this template.

5. GETTING MATCHES

NWCW executives (Patty McAulderstance, aka Fatty McButterpants, as well as his assistants...and out of character that means the actual management) reserve the right to sign any matches that they feel should take place and will do so for the most part. However, we (NWCW in general) also want the wrestlers themselves to get to pick who they will wrestle. Therefore, if you want to request a match, simply e-mail us your request and we'll see what we can do. Any type of match is sanctionable in NWCW , at the discretion of NWCW management.

Nothing that is TOO crazy, we try to keep things realistic, and we try to limit the better concept matches to feud ending events. Obviously, we prefer the more extreme matches to involve wrestlers who's gimmick it fits.  Oh, and we can't fit certain matches into certain locations.  For example, a 20 foot cage in a special location with a 15 foot roof.  Come to think of it, certain moves (top rope moves or press slams from tall people) might not even make sense. Seriously, watch the lineups. I'll tell you if the location has any space limitations.

Be aware, though, that if you are a registered wrestler in NWCW, NWCW reserves the right to place you in any match we feel fit. Therefore, if you will be out of town, or away from the computer for a period of time exceeding a week, please let us know.  We reserve final rights to booking matches.

6. CARDS

It's pretty simple. One card every card every week and a half, called Friday Night Lightning pretty much regardless of what day it comes out, although it will be dated the next Friday for record-keeping purposes. Get it? Good.  Add in one bimonthly pay per view, where the highlights are taped and shown between six hours to a few days, depending on the television schedule. Although only certain matches are shown on the pay per view, the full tape or DVD is, of course, easily ordered via television offers, and the bi-monthly nwCW magazine.

Needless to say, the supercard tape has extra matches and exclusive interviews. (For the record, this is only for flavor purposes. The big events are done just like normal cards, only longer. The only difference is, certain matches that are marked "televised" are considered more important, as they're the ones actually shown "on tv." The rest are written out, but considered to be shown highlights of tv; they're only shown in full on the tape.)

8. RANKINGS

Wrestlers and tag teams will be ranked by their record, as well as quality of opposition, quality of roleplays, overall heat, angles, federation seniority, and participation. The higher ranked contender you are, the greater your chance of receiving a title shot at one of NWCW's championship titles. While these rankings are official, the final say in booking matches belongs to the NWCW higher-ups, and that is non-negotiable.

9. TITLES

Every federation believes in titles.

NWCW Commuter's Heavyweight Title: that's right, the top unero numero title. The pinnacle of anyone's NWCW career. Your life centers on this piece of cured cowhide.  It's defended every two or three weeks, usually against the Windy City Heritage champion. Other contenders may be named at the discretion of the management This title is made of rich, full grain, red-brown leather and 24kt yellow and white gold. At the center of the belt is a huge oval of yellow gold, with the words "NWCW COMMUTER'S HEAVYWEIGHT TITLE" around the outer edge in white gold and a faceless figure, arms raised in triumph, standing on the roof of a commuter train, also in white gold. The oval of gold is surrounded by diamonds. This belt would be worth a fortune on the street and Fatty would probably understand if the champion were to sell it on the black market. DO NOT HAVE YOUR CHARACTER SELL THE COMMUTER'S TITLE UNLESS YOU ASK ME FIRST AND I TELL YOU IT'S OK.

The Windy City Heritage Title is the number two title in the federation, and is often considered to be the number one contender to the Commuter's HW title. Basically if you have this title, you also have a shot at the big one. The title itself bears a striking resemblence to the old New Wave Chicago Title. That could have something to do with the fact that it IS the strap once hoisted by Jurgen Hosenmacher. It's made of gold, on a leather strap, with a select few diamonds studding the tips of the name. The gold bears the inscription "NEW WAVE CHICAGO CHAMPION" and an outline of the Chicago skyline. A piece of masking tape under the gold badge is marked in blue Sharpie "Windy City Heritage Champion." Why is this belt still in use? Well it is a link to the old NWCW and Jurgen Hosenmacher's short but impressive career. It's been "demoted" so that a nice NEW heavyweight title could take its place.

Robert Moses Memorial Master's Championship: More or less a Hardcore/TV/"stepping stone to better things" kind of title. It's mostly defended in hardcore matches, but occasionally it might be on the line in a regular match. 

Its name was expanded in early 2002, to honor controversial New York builder-politician Robert Moses. Moses is hated by many...and justifiably so. His prodigious construction projects robbed the city of much of its character and threatened to do even more. In fact he almost singlehandedly bankrupted the city in the early 1970s. Although he's been dead for quite some time and to the disappointment of some he died with reasonable dignity, NWCW is a fed for the suburbanites, and if nothing else, Robert Moses seemed to want as many people as possible to move to the suburbs. Therefore NWCW honors him although OOC your boss hates the very name Robert Moses.
The title is made of fake leather and thin gold plated steel, with small ruby and sapphire gems of dubious quality studding it. The "gold" is simply inscribed "NWCW MASTER's CHAMPION" in stenciled-looking letters.

Tappan Zee Tag Team Titles: The main tag titles of NWCW. They're defended pretty often. You have to register a tag team bio through the app form to go for the tag team titles. Come on, do I have to tell you everything?  Each title is made out of thick leather, with large diamonds in the shape of a square on one, and in the shape of a circle on the other. Inside the diamonds on each is a gold piece featuring a silhouette of the Tappan Zee Bridge, as seen in NWCW's logo, and the inscription "NWCW Tappan Zee Tag Team Champion"

The JUST FOR THE HELL OF IT TITLE is almost always capitalized. It cannot be defended. It's a one-time award given to the winner of the weekly Just for the Hell of it Grudge Match. This lets lucky NWCW fans beat the crap out of each other, out of other people, or out of inanimate objects in front of their fellow fans on Friday Night Lightning. Since a new award is given to each winner, we have to keep costs down. It's a bowling trophy only instead of a guy bowling on top there's a miniature Tappan Zee Bridge as seen in the NWCW logo. It's made of cheap plastic, with parts gold-colored chrome plated, with a fake marble-looking plastic base. It will shatter if dropped. NWCW is not responsible if you cut yourself on a broken "JUST FOR THE HELL OF IT TITLE" trophy.

 
 

10. VARIOUS NOTES

Profanity will be allowed, to a point. Words like ass, hell, and damn are all allowed, but you might as well try to keep it clean beyond that because you'll just end up looking like you have nothing important to say.   You can swear your ####ing ass off. Just don't expect me to be impressed by it. Meaningless intensifiers are just that. Meaningless. I'm looking for substance here. And don't leave it unbleeped.  Ever.  It's not a big deal, it's just that you're writing and everyone else is reading these promos as if they're on TV. When was the last time you heard someone drop an F bomb on over-the-air network TV?. 

Match writing is used for deciding close matches for the most part.  However, if you wrote a match, and your opponent put up more, better roleplays than you, this will essentially neutralize most of the "brownie point" advantage that comes with wrting matches.

NWCW adheres to a strict "No Jerkasses Policy." This means that idiotic behavior such as abuse of the CAL Collective will not be tolerated. Also on the don't-even-think-about-it list: IMing the staff to point out what's wrong with your opponents' stuff (There are a few exceptions where this would be acceptable. It becomes a matter of intent, i.e. it's ok if you aren't just trying to influence decisions on who wins). I don't care how small the roster is, the second you do either of those things you're gone.

 

If you have any other questions or comments, feel free to e-mail the President
 

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